The Spike project
The Spike project

The Spike project was done 1980-81 in Peter Kominos’s 3D software called CGAL (computer graphics animation language)- a phd student at the time, he very patiently explained how to use his animation software. As a GUI (graphical user interface i.e. Mac / Windows) was still a long way off in 1980, this was done with command line sequence (like the old DOS) on a mainframe. Fortunately by 1980 we didn’t have to use punch cards anymore as distributed computing via terminals had arrived and you could get instant feedback(hooray! No more waiting two weeks for your cards to come back;)

Spike was pretty much my first project in pattern evolution via computer.

 Future versions of the program could render solid surfaces:

Future versions of the program could render solid surfaces:

 Painting based on this work.

Painting based on this work.

The Spike project
 Future versions of the program could render solid surfaces:
 Painting based on this work.
The Spike project

The Spike project was done 1980-81 in Peter Kominos’s 3D software called CGAL (computer graphics animation language)- a phd student at the time, he very patiently explained how to use his animation software. As a GUI (graphical user interface i.e. Mac / Windows) was still a long way off in 1980, this was done with command line sequence (like the old DOS) on a mainframe. Fortunately by 1980 we didn’t have to use punch cards anymore as distributed computing via terminals had arrived and you could get instant feedback(hooray! No more waiting two weeks for your cards to come back;)

Spike was pretty much my first project in pattern evolution via computer.

Future versions of the program could render solid surfaces:

Painting based on this work.

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